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Soccer
Updated over a month ago

1. GENERAL

1.1 ADJUDICATOR

1.1.1

All markets will be resulted using BetVictor’s data feed providers. In the event that these feeds are inconclusive, BetVictor will result outcomes based on the verdict of the majority of the following websites:

1.1.2

BetVictor reserve the right to amend settled outcomes within seventy-two (72) hours of the completion of a game should BetVictor feed providers or other third-party authorities subsequently correct a result. Any alterations outside of this period or any appeals or adjudications after the completion of the game will not be considered for bet settlement purposes

1.1.3

Live updates including current score, total bookings and total corners on betting in-running markets are for information only. Whilst BetVictor will make every effort to ensure this information is correct, it is the Customer’s responsibility to check that any information on which bets/cash outs are struck are accurate.

1.2. 90 MINUTES PLAY

1.2.1

All bets on soccer matches apply to full ninety (90) minutes play unless otherwise stated on the BetVictor website (also referred to as normal time and full time). This includes injury time or stoppage time but not extra-time or penalty shoot-outs. This includes all markets unless specified.

1.2.2

An exception to this rule relates to certain age-group (E.g. U-20, U-18, U-17, U-16 etc) and friendly matches only, where match markets will be settled based on the actual result when the game finishes including injury time and stoppage time, but not extra-time or golden goal or penalty shoot-outs.

1.2.3

With regards to any match that is scheduled to play any periods other than 2 halves of 40mins, or 2 halves of 45mins - all bets will be made void.

1.2.4

Note: Some matches play eighty (80) minutes, but will still appear as ninety (90) minutes on the BetVictor website. These matches will be settled according to the full-time result as long as a minimum of eighty (80) minutes is played and the match is not scheduled for anything other than two (02) halves.

1.3 FIRST HALF BETTING

1.3.1

Applies to the first forty-five (45) minutes of the match (including any injury time) only.

1.3.2

Any events occurring after the first half has ended (i.e. after the referee has blown the whistle signalling the end of the half) will not apply to any markets in this period.

1.3.3

In eighty (80) minute matches, a half is considered forty (40) minutes.

1.4 SECOND HALF BETTING

1.4.1

Applies to the second forty-five (45) minutes of the match (including any injury time) only.

1.4.2

Any events occurring in the first half do not count towards markets in this period - i.e. the scores start at level for this market; and any events occurring after the second half has ended (i.e. after the referee has blown the whistle signalling the end of the half) will not apply to any markets in this period.

1.4.3

Extra time does not count towards this market.

1.4.4

In eighty (80) minute matches, a half is considered forty (40) minutes.

1.5 EXTRA TIME BETTING

1.5.1

Extra time includes period of play between the end of normal time (i.e. ninety (90) minutes play plus any time added on for stoppages) and the end of the game.

1.5.2

Extra time does not include penalty shoot outs.

1.5.3

All extra time betting markets, such as 'correct score', or 'time of first goal', will start from the beginning of extra time and does not include normal time. For example, if the game finishes 2-2 at the end of normal time and there are no goals scored in extra time, the 'extra time correct score' market will be settled as '0-0'.

1.6 PENALTY SHOOT OUT BETTING

Only penalties scored in this period will count regardless of format used, sudden death penalties included.

1.7 TO QUALIFY BETTING

1.7.1

In certain tournaments BetVictor may offer odds for a team to progress to the next round.

1.7.2

When a price is quoted for a team to qualify for the next round of a given tournament over two (02) legs, bets placed on that market will be settled immediately on completion of the second match based upon the combined result of both matches.

1.7.3

This will include normal time, injury/stoppage time added on by the match official at the end of normal time, extra time, away goals if applicable, and penalty shoot-outs; should the tie progress as such.

1.8 ABANDONED MATCHES

1.8.1

Should a match be abandoned at any time before the final whistle, then all bets will be void, unless a definitive result for the market/period has already been determined prior to abandonment.

1.8.2

These will be settled according to the official result, for example, first goal scorer, half-time betting, time of the first goal.

1.8.3

If, however the relevant Governing Soccer Body have indicated the match will be completed and played the following day remaining bets will stand.

1.9 VENUE

1.9.1

If a match venue is changed prior to kick-off all bets placed based on the original listing will be void.

1.9.2

If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void.

1.9.3

An exception to this rule relates to Scottish Non-League games (Highland, Lowland, East Region, West Region, North Region and Scottish Junior Cup), all bets in these games will be settled on the final result regardless of a venue change.

1.9.4.

Matches played in a neutral venue will not necessarily indicate a home and away team. All bets will stand regardless of the venue at which the match is played.

1.10 POSTPONED MATCHES

1.10.1

Bets placed on postponed matches will be void.

1.10.2

A game will be deemed as postponed as soon as it is clear it will not be played on the same calendar day at the location of the fixture.

1.10.3

A short time delay for any reason, which is considered to be up to and including a maximum of eight (08) hours from the scheduled kick off time, is not considered a postponement.

1.11 "DEAD HEAT”

1.11.1

A “dead heat” occurs when two (02) or more selections in an event tie.

1.11.2

If a dead-heat between two (02) selections is declared on any event, half the stake is applied to the selection at full odds and the other half is lost.

1.11.3

If more than two (02) dead-heats are declared, the stake is proportioned between the remaining selections.

1.12 BYES

If a team is given a “bye” into the next round before the match starts, bets placed on this market will be void.

2. GOALSCORER BETS

2.1 GENERAL

2.1.1

Every effort will be made to quote prices for all participants, however other players will count as winners should they score the first, last or anytime goal.

2.1.2

Bets on players taking no part in the match will be void, as will first goalscorer bets where the selection comes on after the first goal has been scored.

2.1.3

If the selection plays for any length of time, but is substituted or sent off before the first goal is scored, the bet stands.

2.1.4

Bets stand if the player is on the pitch in any part of the relevant time period/s.

2.1.5

If the player is not on the pitch at any time within the stated period then bets will be made void.

2.1.6

In the event of a dispute over the award of a goal, settlement will be based on the information reported by our official data provider and will be subject to the provisions of clause 1.1.

2.1.7

Any subsequent corrections or amendments to the result by official bodies will not be considered for settlement purposes.

2.1.8

Own goals do not count in the settlement of bets.

2.2 IN-PLAY NEXT GOALSCORER

2.2.1

Bets are settled on the basis of players reported by BetVictor’s official data provider in attendance at the match.

2.2.2

Players not originally quoted will count as winners should they score the next goal.

2.2.3

Bets on players not taking part in the match will be void as will bets on “first player to score” where the selection comes on after the first goal is scored.

2.2.4

Own goals do not count in the settlement of bets. In the event of a specified goalscorer bet being placed in running, and the next goal is an own goal, bets will be settled on the following goalscorer as the winning selection, if no further goals are scored by a named player then no goalscorer will be the winning selection.

2.2.5

All players that have been on the field of play before the next goal is scored will be deemed active.

2.2.6

Subsequent enquiries by official bodies will not be considered for settlement purposes.

2.3 SCORECASTS

2.3.1

If the Customer’s selected player comes on after the first goal has been scored, or does not take part at all, the Customer’s bet will be voided.

2.3.2

Own Goals do not count for the goalscorer part of the bet, but do count towards the Correct Score.

2.4 GOAL SCORER MATCH BETS

2.4.1

If there is a match bet for two (02) players in the same game, both players must start the match for bets to stand.

2.4.2

If either player fails to start, all bets are void.

2.4.3

Own goals, extra time and penalty shootouts do not qualify in this market.

2.5 TEAM V PLAYER MATCH BETS

2.5.1

If the named player fails to start, all bets are void.

2.5.2

Own goals count for team but will be disregarded for the named player in the match bet.

2.5.3

Extra time and penalty shootouts do not qualify for this market.

3. GOAL MARKETS

3.1 GENERAL

3.1.1

Own goals count towards the team credited with the goal.

3.1.2

For the purposes of settling the odd/even market, a 0-0 result is considered to be an even number.

3.2 METHOD OF NEXT GOAL

3.2.1

Own Goal: Any goal that is declared an own goal by BetVictor's Official data provider will be settled as such regardless of how it was scored.

3.2.2

Shot: All other goal-types not included above.

3.3 FULL TIME RESULT - 1UP

3.3.1

We offer a 1UP market on selected pre-match football matches across our Sportsbook.

3.3.2

If your team wins, or leads at any point in the match, we will pay you out as a winner.

3.3.3

Applies to single and multiple bets.

3.3.4

Bets placed on the Match Betting market do not apply. 1UP is a separate market and must be bet on in order to be paid out early.

3.3.5

Bets that have been fully Cashed Out won’t be re-settled if your team goes 1UP, but when a bet has been partially Cashed Out and your team leads, the bet will be settled on the remaining active stake.

3.3.6

This market applies to 90 minutes play (as defined in rule 1.2.1)

3.3.7

Bets placed on the draw in this market are exempt from any early payout.

3.4 FULL TIME RESULT - 2UP

3.4.1

We offer a 2UP market on selected pre-match football matches across our Sportsbook.

3.4.2

If your team wins, or goes two goals ahead at any point in the match, we will pay you out as a winner.

3.4.3

Applies to single and multiple bets.

3.4.4

Bets placed on the Match Betting market do not apply. 2UP is a separate market and must be bet on in order to be paid out early.

3.4.5

Bets that have been fully Cashed Out won’t be re-settled if your team goes 2UP, but when a bet has been partially Cashed Out and your team goes two goals ahead, the bet will be settled on the remaining active stake.

3.4.6

This market applies to 90 minutes play (as defined in rule 1.2.1)

3.4.7

Bets placed on the draw in this market are exempt from any early payout.

4. CORNER MARKETS

4.1 Only Corners actually taken will count.

4.2 If a corner is re-taken, it will count as one corner.

4.3 The above applies to all BetVictor

corner markets, with the exception of “Minute To Win It”.

5. ASIAN GOAL LINES

With regard to Asian Goal Lines, the Customer bets on the total number of goals in a specified period. See examples below. Normal postponement rules apply:

Goal Line

Goal Line

Over

Result

Payout

Under

Result

Payout

0.5

1 goal or more

0 goals

Win

Lose

0.5

0 goals

1 goal or more

Win

Lose

0.5,1

2 goals or more

1 goal

0 goals

Win

Half Win

Lose

0.5,1

0 goals

1 goal

2 goals or more

Win

Half Lose

Lose

1

2 goals or more

1 goal 0 goals

Win

Refund

Lose

1

0 goals 1 goal

2 goals or more

Win

Refund

Lose

1,1.5

2 goals or more

1 goal

0 goals

Win

Half Lose

Lose

1,1.5

0 goals

1 goal

2 goals or more

Win

Half Win

Lose

2

3 goals or more

2 goals 0 or 1 goal

Win

Refund

Lose

2

0 or 1 goal

2 goals

3 goals or more

Win

Refund

Lose

2,2.5

3 goals or more

2 goals 0 or 1 goal

Win

Half Lose

Lose

2,2.5

0 or 1 goal

2 goals

3 goals or more

Win

Half Win

Lose

3

4 goals or more

3 goals

0,1,2 goals

Win

Refund

Lose

3

0,1,2 goals

3 goals

4 goals or more

Win

Refund

Lose

3,3.5

4 goals or more

3 goals

0,1,2 goals

Win

Half Lose

Lose

3,3.5

0,1,2 goals

3 goals

4 goals or more

Win

Half Win

Lose

4

5 goals or more

4 goals

0,1,2,3 goals

Win

Refund

Lose

4

0,1,2,3 goals 4 goals 5 goals or more

Win

Refund

Lose

4,4.5

5 goals or more

4 goals

0,1,2,3 goals

Win

Half Lose

Lose

4,4.5

0,1,2,3 goals 4 goals

5 goals or more

Win

Half Win

Lose

5

6 goals or more

5 goals

0,1,2,3,4 goals

Win

Refund

Lose

5

0,1,2,3,4 goals 5 goals

6 goals or more

Win

Refund

Lose


6.1 GENERAL
6. ASIAN HANDICAP

6.1.1

This is a market where a handicap is applied to the match in order to make the prices closer to Even Money.

6.1.2

The match favourite will be allocated a negative handicap represented with a (-) symbol and will have to win by more goals than the handicap in order to be a winner. The match outsider will be allocated a positive handicap which will be added to the final score. The handicap will be added to one side only. Half-time Asian handicap markets will be settled on the half-time result.

6.1.3

There are three types of Asian Handicap.

6.2 WHOLE BALL HANDICAP (e.g. (0), (-1), (-2))

6.2.1

The handicap is applied to the final result of the match and the team with the most goals after the handicap has been applied will be the winner.

6.2.2

If the number of goals for each team is level after the handicap has been applied, it will result in a push with the stake being returned.

6.2.3

For example: Spain (-2), Paraguay (+2). If Spain wins by three or more goals then all bets on Spain will be winners and bets on Paraguay will be losers. If Spain win by exactly two goals then all bets on the market will be pushed and the bet stake returned on both sides.If Spain win by exactly one goal, the match ends in a draw or Paraguay win the match then all bets on Paraguay will be winners and bets on Spain will be losers. The handicap (0) is the equivalent of the draw no bet market. If Spain wins the game then all bets on Spain will be winners and all bets on Paraguay will be losers. If Paraguay wins the game then all bets on Paraguay will be winners and all bets on Spain will be losers. If the match is drawn all stakes will be returned to the customer.

6.3 HALF BALL HANDICAPS (e.g. (-0.5), (-1.5), (-2.5))

6.3.1

The handicap is applied to the final result of the match and the team with the most goals after the handicap has been applied will be the winner.

6.3.2

For example: Liverpool (-1.5), Arsenal (+1.5). If Liverpool win by two or more goals then all bets on Liverpool will be winners and bets on Arsenal will be losers. If Liverpool win by exactly one goal, the match ends in a draw or Arsenal win the match then all bets on Arsenal will be winners and bets on Liverpool will be losers.
Split Ball Handicaps (e.g. (-0, -0.5), (-0.5, -1), (-1, -1.5)).

6.3.3

A split ball handicap is where the level of favouritism is between a half ball and a whole ball. In this case, the Customer’s stake is being split equally between the whole ball and half ball handicaps.

6.3.4

For example: England (-1, -1.5), Germany (1, 1.5). If the Customer places a £100 bet on England (-1, -1.5) then the Customer’s bet is split into two £50 bets. The first bet is on the Whole Ball Handicap (England (-1)) and the second bet is on the Half Ball Handicap (England (-1.5)). If England win by two or more goals then all bets on England will be winners and bets on Germany will be losers. If England win by exactly one goal then the stake on England (-1) will be refunded and the stake on England (-1.5) will be a loser. The stake on Germany (1) will be refunded and the stake on Germany (1.5) will be a winner. If the match ends in a draw or Germany win the match then all bets on Germany will be winners and bets on England will be losers.

6.3.5

Stakes being returned will show as being voided in the customer’s account.

6.4 IN-RUNNING ASIAN HANDICAPS

6.4.1

All bets on the Asian Handicap in-running market are settled according to the score line for the remainder of the game after the bet has been struck

6.4.2

For example, any goals prior to the bet being placed are ignored for settlement purposes. Asian Handicaps will only apply for 90 minutes match betting.

7. CARD MARKETS

7.1 GENERAL

7.1.1

Every effort will be made to quote prices for all participants, however other players will count as winners should they be carded. Please note any player who takes no active part will be settled as void.

7.1.2

When more than one player is involved in an incident that results in more than one card being shown BetVictor will result based on TV evidence as to who the referee has shown the first card to.

7.1.3

Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

7.2 FIRST CARDED PLAYER

Bets on players taking no part in the match will be void, as will first card bets where the selection comes on after the first card has been awarded. If the selection plays for any length of time but is substituted before the first card is awarded, the bet stands.

7.3 ANYTIME CARDED PLAYER

7.3.1

All players who take part in a match for any length of time, will be considered runners for anytime card purposes.

7.3.2

Any card shown after the full-time whistle has been blown shall be disregarded. If after the final whistle a card shown during a game is rescinded, or reduced to a yellow card from a red card, that will not affect the settlement of any markets.

7.3.3

Any subsequent corrections or amendments to the result by official bodies may be taken into consideration at BetVictor’s discretion for settlement purposes subject to the provisions of Section 1.1.1.

7.3.4

For markets involving the time of yellow and red cards, these markets will be settled by reference to the time at which the relevant card is shown. For settlement purposes, the decision of BetVictor’s official data providers will be final

7.3.5

If a player receives two (02) yellow cards and is consequently shown a red card, the player will be deemed as having received a total of two (02) cards. No individual player will be able to receive a total number of cards exceeding two (02) in any one game. Extra-time does not count nor do cards shown after the final whistle count towards the total. A straight red card is counted as one card in every circumstance.

7.3.6

When more than one player is involved in an incident that results in more than one card being shown BetVictor will result based on TV evidence as to who the referee has shown the first card to.

7.4 BOTH TO BE CARDED

If either player takes no active part in the game then bets will be voided.

8. MINUTE TO WIN IT

8.1 GENERAL

8.1.1

These markets offer the customer the chance to bet on specified events occurring in a match within the stated minute (the stated minute being the minute displayed on the Minute to Win It coupon from time to time).

8.1.2

In order to win, the customer must correctly select whether there will be goal, corner, throw in, free-kick or goal kick within the stated minute.

8.1.3

BetVictor’s live in-play scoreboard clock is not used for settlement purposes, it is provided to the Customer only for guidance and may vary from all or any official clocks or other clocks provided, displayed, offered or in any way communicated by broadcasters, data providers and other parties.

8.2 TIMEFRAME

8.2.1

Minute one (01) is the period between 0:00 and 0:59 seconds.

8.2.2

Minute two (02) is 1:00 to 1:59.

8.2.3

Minute three (03) is 2:00 and 2:59 and so on up to and including 89:00 to 89:59 at which point the market is concluded.

8.3 ADDITIONAL TIME (INJURY TIME) AND EXTRA TIME

8.3.1

“Minute to Win It” will not be offered after 44:59 in the first half and 89:59 in the second half, unless the format of a match allows extra time to be played.

8.3.2

Then “Minute To Win It” may be offered at BetVictor’s sole discretion and where offered it will be done so on the basis of two (02) halves of fifteen (15) minutes each.

8.3.3

It will not be offered on any injury time minutes within an extra time period.

8.3.4

In all cases, the settlement rules within extra time are identical to those in normal time.

8.4 OCCURRENCE AND AWARDING RULES

8.4.1

For the purposes of this market, the time of a goal is when it occurs as reported by BetVictor's data provider.

8.4.2

Corners, free-kicks, throw-ins and goal kicks are considered to have happened when they are awarded by the referee as reported by BetVictor’s data provider.

8.4.3

A penalty is not considered to be a free kick and will be resulted as such.

8.4.4

A corner is a particular type of free kick and as such will only cause the Corner selection to be settled as a winner, not the free kick.

8.4.5

An Own Goal will be counted as a Goal in the Minute to Win it market.

8.4.6

A Goal Kick is awarded when the whole of the ball has crossed the entire width of the goal line, is not counted as a goal and was last touched by a member of the attacking team and is timed according to when it was indicated by the referee and/or assistant referees. A Goal Kick restarts the match immediately after the ball has gone out of play. A kick out from the hands of the goalkeeper is not a goal-kick.

8.5 INTERRUPTIONS

8.5.1

The “Minute to Win It” clock will continue to run regardless of any interruptions in play including, but not limited to stoppages for injury or other interruptions to play.

8.5.2

Minute markets are Singles Only. Minute to Win It bets cannot be included as part of an accumulator or other multiple.

8.6 SETTLEMENT DISPUTES

In the event of a dispute, the decision of BetVictor’s data provider will be final, as detailed in Section 1.1.1.

9. TIME OF BETS

9.1

Bets on time of first goal, time of last goal, goalscorer plus, time of first corner, time of first booking and interval bets will be settled at the time provided by BetVictor’s data supplier.

9.2

For the “Time of first Corner'” market, the time that the corner is taken will count.

9.3

For the “Time of the first booking market”, the time that the player is shown the card will count.

9.4

As soon as a game kicks off, it will be considered to be in the first minute: For example, a goal scored after twenty-five (25) minutes and forty-two (42) seconds will be settled as scored in the 26th minute.

9.5

An own goal will count for time of first or last team goal.

9.6

If a match is abandoned before the first goal is scored, first corner is taken, first booking etc. then all bets accepted for time bands that have completed will be considered losing bets and any other time band which includes the time band of the abandonment will be void.

9.7

In the event of a dispute, the decision of BetVictor’s data provider will be final as detailed in Section 1.1.1. Note that live updates including current score, total bookings and total corners on betting in-running markets are for information only. Whilst BetVictor will make every effort to ensure this information is correct, it is the Customer’s responsibility to check that any facts on which bets are struck are accurate. For settlement purposes “Minute To Win It” has its own rules.

10. FIFTEEN MINUTE EVENTS

10.1

Bets are settled on the number of events occurring in the specified fifteen (15) minute time period.

10.2

Events must happen between 00:00 and 14:59 to be classed in the first fifteen (15 minutes.

10.3

Time periods thirty (30) minutes to half time will close at half time including any time added on for stoppages.

10.4

The time period seventy-five (75) minutes to full-time includes any added time until full time is complete.

10.5

Events only count within the period they are taken, not awarded. In case of abandonment any bets on incomplete time periods will be made void unless settlement of bets has already determined prior to abandonment.

10.6

Note that for the free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as one (01). Foul throw-ins do not count.

10.7

When time periods differ from the fifteen (15) minute allocation the same rules will apply within the designated time period stated. For “Minute to Win It”, please see the rules.

11. SOCCER FIXED SPREADS

11.1

All make-ups are taken from what happens during a full 90 minutes unless otherwise stated on BetVictor’s website. Extra-time and penalty shoot-outs are excluded.

11.2

If a match is abandoned all bets are void, unless a definitive result for that market has already been determined prior to abandonment.

11.3

Only players taking part in the match will be taken into account.

11.4

Own goals count in all Fixed Spread markets.

12. Bet Builder (MATCH MARKETS)

12.1

All bets relate to the ninety (90) minute market, unless otherwise stated explicitly in the bet description. For example, “To score in the first half”.

12.2

’90 Mins’’ 90 mins refers to the first 90 minutes of the match (including any injury time) but not extra time or penalty shootouts

12.3

“1st Half’”: Refers to the first forty-five (45) minutes of the match (including any injury time) only.

12.4

“2nd Half: Refers to the second forty-five (45) minutes of the match (including any injury time) only.

12.5

“Each Half”: Refers to the first half and the second half (including any injury time).

12.6

“Either Half’’: Refers to either the first half or the second half.

12.7

Extra time and penalties will only count where explicitly stated or where implied by phrases such as “To Qualify”, “Lift The Trophy”, “Win The Tie” being used within the market description. For all bets containing such phrases, any remaining selections in the bet will be settled on the ninety (90) minute result unless stated otherwise.

12.8

Minute one (01) is defined as 0.00-0.59 and this format extends to all minutes in a match. For example, if a bet description involves a player ‘to score in the first 15 minutes’ the cut off time would be 14.59 on the match clock.

12.9

If any part of the bet is made void, then the whole bet becomes void.

12.10

Own goals do not count in any bet involving goalscorers/player goals (unless otherwise explicitly stated).

12.11

Any bets involving ‘’free-kick’’ goals must be scored directly from a free-kick. Penalties and corners do not count.

12.12

Any bets involving players to be carded. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count.

12.13

If a player receives two (02) yellow cards and is consequently shown a red card, the player will be deemed as having received a total of 2 cards. No individual player will be able to receive a total number of cards exceeding 2 in any one game. Extra-time does not count nor do cards shown after the final whistle count towards the total. A straight red card is counted as one card in every circumstance.

12.14

When more than one player is involved in an incident that results in more than one card being shown BetVictor will result based on TV evidence as to who the referee has shown the first card to.

12.15

Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

12.16

Any bets involving corners; only corners that are actually taken will count.

12.17

If a corner is re-taken, it will only count as one corner.

12.18

BetVictor reserve the right to void any bets placed at a price that is an error (as defined in the Customer Terms and Conditions Clause 1.1), and will endeavour to inform customers of them as soon as reasonably practicable.

12.19

BetVictor reserve the right to cancel any bets placed on that selection where the wording of the bet description is wrong and will endeavour to inform customers of them as soon as reasonably practicable.

12.20

For any eventualities not covered by these rules, BetVictor’s standard betting rules and Terms and Conditions apply.

12.21

BetVictor's decision regarding settlement of all Bet Builder markets shall be final and binding.

12.22

For any bets involving players hitting the woodwork, the following rule will be applied: If the ball hits any part of the woodwork this part of the bet will be deemed a winner. Any dubious shots will be settled using information from BetVictor’s data provider.

12.23

Any Bets requiring both teams/players to score in each half or to score 2+ or 3+ goals require each named teams/players to score 2+, 3+ in each half as appropriate.

12.24

If any named player in any bet does not take part in the match the bet will be made void.

12.25

In the case of any bet with multiple named players, but any one or more named players take no part in the match the bet will be made void.

12.26

Standard payout limits apply.

12.27

Any outcome that requires “Both Teams” to complete a certain action (For example, “Both Teams Over 1.5 Cards”) requires both teams each to be shown at least two (02) cards in the match, rather than for the combined total of the cards that the teams were shown to be greater than two (02).

13. VIDEO ASSISTANT REFEREE (VAR)

13.1

VAR stands for Video Assistant Referee.

13.2

A VAR review is when the referee clearly gestures an outline of a TV screen, during a VAR review the video referee transmits several video replays from different camera angles to allow a decision to be made, once the review is complete the referee will make the TV signal again before indicating the final decision and the information is also shown on the stadium scoreboard.

13.3

For games where VAR is used, the following rules will apply to all markets the decisions affect.

13.4 Goals:

The time of the goal will be deemed to be the time we were first notified of the goal by BetVictor’s data provider, not the time the goal was awarded by the VAR.

13.5 Free Kicks:

A free kick will be deemed to be given when the VAR makes his decision, not the time of the offence.

13.6 Red Cards:

If a player is shown a red card and then the VAR changes the decision, the Red Card will not count as awarded to the player originally shown the card. If the VAR decides the Red Card should be awarded to a player then this Red Card will count.

13.7 Goal disallowed after a VAR review - The goal must be disallowed by VAR and not by the on field officials, if a goal is scored and disallowed by the officials (e.g. the referee’s assistant flags for offside) and then VAR review the goal and agree with the officials then this will not be deemed a winner as VAR did not disallow the goal.

13.8 Goal disallowed for handball after a VAR review - Will a goal be disallowed for handball after a review.

13.9 Goal disallowed for offside after a VAR review - Will a goal be disallowed for offside after a review.

13.10 Penalty awarded after a VAR review - Will a penalty be awarded after a VAR review.

13.11 Red card shown after a VAR review - Will a red card be awarded after a review.

14. ANTE-POST BETS

14.1 OUTRIGHTS

14.1.1

League/tournament winners will be determined by the official rules of their respective competitions. Therefore, if a playoff or any other process is used to determine the league winner this will count.

14.1.2

In divisional betting, with the exception of the league winners involved in a playoff, the finishing positions of teams at the end of the scheduled programme of matches will determine placings.

14.1.3

No allowance will be made for promotion/relegation playoffs or subsequent enquiries by the respective leagues. Subsequent changes, disqualifications and/or appeals will not affect settlement of bets

14.2 TOP TOURNAMENT / TEAM GOALSCORER

14.2.1

Goals scored in ninety (90) minutes and extra-time are included, but penalty shoot-outs do not count.

14.2.2

Own goals do not qualify for this market and will be disregarded.

14.2.3

For the FA Cup & UEFA competitions goals count from the first-round proper onwards. For league competitions playoff matches are excluded. Dead Heat rules apply. All bets stand regardless of whether the quoted player participates in the tournament or not.

14.3 FURTHEST PROGRESSING TEAM / TOP CONTINENT TEAM

14.3.1

Based on the round a team exits a competition, regardless of extra time, replays etc.

14.3.2

A team winning the final would be deemed furthest progressing team.

14.3.3

Dead-Heat rules apply.

14.3.4

All bets stand regardless of whether the quoted team participates in the tournament or not.

14.4 PLAYER TOTAL GOALS

14.4.1

Goals scored in ninety (90) minutes and extra-time count.

14.4.2

Own goals & goals scored in penalty shoot-outs do not count.

14.4.3

All bets stand regardless of whether the quoted player participates in the tournament for the stated team or not.

14.5 Bet Builder TOURNAMENT MARKETS

Certain settlement rules for Bet Builder Tournament Markets may differ from standard ante-post markets. The rules for these markets should be read separately and can be found here.

15. ENHANCED ACCA'S (ACCUMULATORS)

15.1

Should any leg of an Enhanced accumulator (found under ‘Enhanced Acca’s’) be void, the entire bet becomes void.

15.2
All enhanced accumulators are based on 90mins play (plus injury) time added on only.

15.3 - Permutation Multiples- Example “At least 2 to win” If any leg is void the bet will become void unless the requirement of winners is achieved, in which case the bet will be settled as a winner.

16. BET BUILDER (Multiples)

16.1

All bets relate to the ninety (90) minute market, unless otherwise stated explicitly in the outcome description. For example. “To score in the first half”

16.2

90 minute markets refer to the first ninety (90) minutes of the match (including any injury time but not extra time or penalty shootouts

16.3

1st half refers to the first forty-five (45) minutes of the match (including any injury time) only

16.4

2nd half refers to the second forty-five (45) minutes of the match (including any injury time) only

16.5

Each half refers to the first and second half (including any injury time)

16.6

Either half refers to either the first half or the second half

16.7

Extra time and penalties will only count where explicitly stated or where implied by phrases such as ‘To Qualify’, ‘To win on Penalties’ being used within the outcome description, for all bets containing such phrases, any remaining outcomes in the bet will be settled on the ninety (90) minute result unless stated

16.8

If any part of the bet is made void, then the whole bet becomes void

16.9

If any match within the market is postponed or abandoned, then the whole bet becomes void

16.10

Own goals do not count in any bet involving goalscorers/player goals (unless otherwise explicitly stated)

16.11

For goal method outcomes the following rules apply

SHOT – All other goal types not included below

FREE KICK – Goal must be scored directly from a free kick (corner kicks do not count)

HEADER – Last touch of the scorer must be with the head

OWN GOAL – If a goal is declared as an own goal

PENALTY – Goal must be scored directly from the penalty, with the penalty taker as the named scorer

NO GOAL – If the match finishes 0-0

16.12

For card markets only players currently on the pitch count, cards shown to managers or substitutes do not count and any cards issued after the final whistle will also not count

16.13

For corners totals only corners that are taken will count, if a corner is re-taken it will only count as one corner

16.14

Minute one (01) is defined as 00:59 and this format extends to all minutes in a match. For example, if a description says the first ten (10) minutes the cut off time would be 09:59 on the match clock

16.15

Clean sheet refers to a team not conceding any goals

16.16

BetVictor reserve the right to void any bets placed at a price that is an error (as defined in the Customer Terms and Conditions Clause 1.1) and will endeavour to inform customers of them as soon as reasonably practicable

16.17

BetVictor reserve the right to cancel any bets on a selection where the wording of the description is wrong and will endeavour to inform customers of them as soon as reasonably practicable

16.18

For any eventualities not covered by these rules, BetVictor’s standard betting rules and Terms and Conditions apply

16.19

BetVictor’s decision regarding settlement of all Bet Builder Multiple markets shall be final and binding

17.0 Bet Builder Multi-Match Rules

All bets relate to the 90 min market, unless otherwise stated explicitly in the bet description EG: ‘’to score in the first half’’.

If any part of the bet is made void, then the whole bet becomes void.

If a corner is re-taken, it will only count as one corner.

Any bets involving corners; only corners that are actually taken will count.

We reserve the right to cancel any bets placed at a price that is clearly wrong.

We reserve the right to cancel any bets placed on that selection where the wording of the bet description is wrong.

For any eventualities not covered by these rules, BetVictor’s standard betting rules will apply.

BetVictor’s decision regarding settlement of all Bet Builder markets shall be final and binding.

For settlement of markets specifying ‘home’ or ‘away’ team (eg home team over/under 1.5 goals etc), the team listed first will be classed as the home team. For example in ‘Team 1 v Team 2’ such markets will be settled as though ‘Team 1’ were the home side, and ‘Team 2’ the away.

For any obvious pricing errors we reserve the right to cancel any bets placed at that wrong price, for which we will offer the bet to be re-placed at the correct price.

For any obvious wording errors we reserve the right to cancel any bets placed on that selection, for which we will offer the bet to be re-placed with the correct wording.

The market “Team to score first across a specified number of events” will be settled via the official match clock at the time of first goal scored. For example, Team A scores after 10 minutes in a 2pm event, then Team B scores after 5 minutes in a 5pm event, Team B is deemed the winner.

For markets related to “Event with most goals” “Event with most corners” “Team with most goals” “Team with most corners” dead heat rules will apply in the result of any ties.

SOCCER SPECIALS

1. MANAGER MARKETS

1.1. Next Permanent Manager

Every effort will be made to quote all potential new managers for the market, but should a manager not quoted be appointed, all bets will stand.

Caretaker and interim managers will not count unless they complete at least 10 competitive games or the club indicate the manager will be appointed to cover at least 10 or more games. They will then be deemed the permanent manager and paid as a winner without clients having to wait for 10 or more games to be completed.
Should a club appoint a director of Soccer this will not count in the settlement of permanent manager markets.

If one or more persons are in charge of selecting/managing the team after 10 or more games are played or appointed permanently then both or all are deemed winners but dead heat rules will apply. In the event that the named club change the structure of their management team and do not call the appointed individual first team manager, we will settle the market on the individual who is responsible for picking the first team. In the event of any ambiguity over the appointment we may determine, using reasonable discretion, how to settle the market based on all the information available to us at the relevant time.

1.2. Managers to lose their positions by the end of the season

A Soccer Manager will be deemed to have lost his position if he is relieved from his managerial duties by the club, PRIOR to the last match of the season (not including playoff matches). A Manager who is placed on Gardening Leave will be deemed to have lost his position. A Manager who is given another position at the club other than Permanent Manager will be deemed to have lost his original position.

If a club makes an announcement prior to the end of the season, that the Manager will leave his post at the end of the season but remains in charge until the end of the last match of the season, then he will be deemed NOT to have left his position.

1.3. Next Manager to leave

If no Manager has left his position by the end of the last scheduled League Fixture (excluding any playoff matches) then the 'No Manager to Leave' option will be deemed the market winner. If a price for 'No Manager to Leave' has not been quoted, winner will be the manager who leaves next, irrespective of which season that may be in.

If a club makes an announcement prior to the end of the season, that the manager will leave his post at the end of the season but remains in charge until the end of the last match of the season, then he will be deemed NOT to have left his position. A Manager who is placed on Gardening Leave will be deemed to have lost his position. A Manager who is given another position at the club other than Permanent Manager will be deemed to have lost his original position.

1.4 ALL Manager Markets

Any bets taken after the announcement will be deemed void. Sources include, but are not limited to Sky sports and the Press Association. All manager markets are Singles Only. In the event of a multiple being placed in error all selections will be settled as singles.

2. Enhanced Player Multiples
In the event of an Enhanced Multiple on players to score at any time then those players not starting the game but coming on as a substitute will be included as a runner for the purposes of the bet. A player that takes no part in a match will be deemed a non-runner and the remaining selection, or selections, will settled at the price quoted by BetVictor at the time of kick off.

2.1. Match Most Goals
This bet relates to the number of goals scored in 90 minutes only in a certain match against the goals scored in another quoted match. When only two matches are included the tie price will apply, as stated in the bet. In instances where more than two matches are included in the bet, dead heat rules will apply.

2.2. Match Most Corners
This bet will be the number of corners taken in a certain match against the corners taken in another quoted match. The 90 Minute Play Rule applies. When only two matches are included then the tie price will apply, as stated in the bet. In instances where more than two matches are included in the bet, dead heat rules will apply.

2.3. Match Most Bookings
This bet will be the number of booking points received by a team in a certain match against the booking points received in another quoted match. The 90 Minute Play Rule applies. The Booking points count is as follows: A yellow card is deemed 10 points. A red card is deemed 25 points. If a player is sent off for receiving two yellow cards then the maximum number of points given will be 35 points. When just two matches are included then the tie price will apply, as stated in the bet. In instances where more than two matches are included in the bet then dead heat rules apply. This market is for on-field cards only. Any card given to a Player or Manager, not on the field of play does not count.

2.4 Total Division or Cup Goals

This bet involves a goal line which must be bettered to be deemed a winner. An example being "Total Goals in Tonight's 8 UEFA Champions League Games"

Should any game be postponed and not played on the day in question the market will be voided.
Should any game by abandoned and the fixture not completed by the end of the next Calendar Day, the market will be voided unless the total has been exceeded.



2.5 Team To Score First Goal
Bet on the team to score the first goal relative to each team's actual kick-off time.

2.5.1. As soon as a game kicks off it will be deemed to be in the first minute, therefore, for example a goal scored after 25 minutes and 42 seconds will be settled as scored in the 26th minute.
2.5.2. Settlement is determined by the minute in which the first goal is scored.
2.5.3. Matches with delayed kick-offs count providing the match is played the same day.
2.5.4. Dead-Heat Rules apply

2.6 Total goal minutes
Goals scored from between 11.01 to 12.00 count as goals scored in the 12th minute. So, goals scored at 11.46 (12th), 20.07 (21st) and 71.34 (72nd) would have a total goals aggregate time of 105 minutes..

2.6.1. Any goals scored in first half added time count as 45 minutes
2.6.2. Any goals scored in second half added time count as 90.
2.6.3. If a dispute arise as to the time of any goal then the time provided by the Official Competition Website will be deemed the time for settlement purposes.
2.6.4. If a match is abandoned then all bets will be made void unless that bet has already been determined. For example, if goals were scored in minutes 30, 45 and 78 and abandonment occurred in 80th minute, bets on over 140 total goal minutes will be paid out as winners while under and bracket bets will be losers.


3. Total Bookings
Booking points are awarded as follows:
Yellow = 10 points;
Red = 25 points;
Maximum points per player = 35 points.

Players not on the field and coaching staff will not count towards the make up. 90 Minute Play Rule applies. If a match is not completed all bets are void, unless the result is known beyond dispute. For example, the OVER limit has already been reached.

4. First team card/next card betting
Only players on the pitch count. The first Team or Player who receives a card (Yellow or Red) is deemed to be the next card recipient. When two or more players are booked in the same incident, the player who is shown the card first by the referee will be deemed the winner of the 1st card market.

5. Goal Scorer Shirt Numbers
A bet on the sum of shirt numbers on the Goalscorers shirt in a match or matches.

5.1. If any goal is an own goal, the shirt number of the scorer of the own goal will count. It will count towards the side which is credited with the goal. Note this is different to the rule for first player to score.
5.2. In the event of uncertainty about who scored the goal, settlement will be determined by the Official Competition Website.
5.3. For the purposes of any bet on shirt numbers, a player will be deemed to wear throughout the game the shirt worn at the start of play (or in case of a substitute, when he comes on to the pitch).
5.4. Any player whose shirt bears no number on his first joining the field of play will be allocated number 12.
5.5. If a match is abandoned before 90 minutes play, all bets will be void, unless settlement of bets is already determined.

6. Double Chance
A Double Chance bet allows you to cover two of the three possible outcomes in a Soccer match with one bet, for example:-

6.1. Team one to win and draw – Bet is a winner if Team one wins or draws the match
Team two to win and draw – Bet is a winner if Team two wins or draws the match
Team one to win and Team two to win – Your bet is a winner if the home team or the away team wins the match.

6.2. Normal 90 minute betting rules apply.

7. To Keep a Clean Sheet

This bet relates to a team not conceding any goal during a specified match in 90 minutes. The bet is settled on the official result of the match. For instance an own goal is deemed to be a goal scored by the team credited with the goal.
If a match is abandoned before full time and no goals have been scored then all selections involved within the match will be deemed void. However, if one or more goals have been scored prior to abandonment, then the relevant team or players will be deemed losers.

8. Team Specials

Monthly Points / Monthly Goals Scored / Monthly Goals Conceded: In the event of a match/game being re-scheduled during the month all bets are settled on the named fixtures regardless of when they are played.

9. Penalty Betting

9.1. Sudden death in Penalty Shoot-out
A bet on whether a penalty shoot-out will go to sudden death or not (i.e. 11 or more penalties taken) - if match does not go to penalty shoot-out all bets will be void.

9.2. Team Next penalty
A bet on whether the next team penalty will be scored or missed - if match does not go to penalty shoot-out or team does not take designated penalty all bets will be void.

9.3. Team Penalties Converted
A bet on the total number of penalties a team scores in a penalty shoot-out, if match does not go to penalty shoot-out all bets will be void.

9.4. Team to Take Last Penalty
A bet on which team will take the last penalty in the shoot-out, if match does not go to penalty shoot-out all bets will be void.

9.5. Total Converted Penalties (Goal line)
A bet on total number of penalties scored in a penalty shoot-out, if match does not go to penalty shoot-out all bets will be void.

9.6. Total Converted Penalties (Over/Under)
A bet on the total number of penalties scored in a penalty shoot-out; if match does not go to penalty shoot-out all bets will be void.

9.7. Total Penalties Taken
A bet on the total number of penalties taken by both teams in a penalty shoot-out, if match does not go to penalty shoot-out all bets will be void.

9.8. Team Total Penalties
Bet on the total number of penalties to be taken by a specified team in a penalty shoot-out , if match does not go to penalty shoot-out all bets will be void.

10. Tournament Betting

10.1. Daily Total Goals, Team Total Goals and Total Goals
Goals scored in 90 minutes, stoppage time & extra time counts but excludes golden goal & penalty shoot-outs.

10.2. Total Group Goals
A bet on the aggregate goals scored in 90 minutes by all teams from a specific group, throughout the entire tournament. Goals continue to count after the group stages have finished and are credited to the group that team was part of during the group stages. Penalty shoot-outs do not count.

10.3. Top Tournament or Team Goalscorer
Goals scored in 90 minutes and extra-time are included but penalty shoot-outs do not count. All in run or not. Own goals do not qualify for this market and will be disregarded. Dead-Heat rules apply. For the FA Cup, Champions League, and UEFA goals count from the first round proper onwards.

10.4. Highest Scoring Game
A bet on which game will produce the most goals on a given match / tournament. Dead-Heat rules apply. Only named games will be considered for betting purposes. If five or more games are quoted and two or more of the games are postponed, then all bets will be void. If fewer than five games are quoted and one or more of the games are postponed, then all bets will be void. In the event of a tie, the team who scores earliest will be deemed the winner. Normal 90 minute rules applies.

10.5. Highest Scoring Team
Bet on which team will score the most goals on a given match day. Only named teams count for betting purposes. If five or more games are quoted and two or more games are postponed then all bets will be void. If fewer than five games are quoted and one or more of the games are postponed, all bets will be void. Dead heat rules apply. Normal 90 minute Rule applies unless otherwise stated.

10.6. League and Tournament Top Goalscorer Doubles
A special price will apply where the nationality of the Goalscorer is the same as the country selected. When a player and his club are coupled in the same bet a special price will apply. Often this is shown in a separate market. If a special price is not available at the time of the bet then any double on a player and his club that is accepted in error will be settled as two singles with split stakes.

10.7. Furthest Progressing Team / Top European Team
Based on the round a team exits a competition - regardless of extra time, replays etc. A team winning the final would be deemed furthest progressing team. Dead-Heat rules apply. All-In-Play or not. For example, if a European Team came fourth and no other team ranked higher, the European Team that came fourth would be deemed the winner.

10.8. Qualification Match-ups
If a team is disqualified from a tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.

11. Season Betting
Bets settled on final league position/points total. Playoff matches do not count except where specifically mentioned in the individual special. Settlement of Player scorer specials are based on the number of relevant goals scored for the club(s) and in the league(s) indicated in the market title.

11.1 To Reach Playoffs
The four teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. i.e. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.

11.2 To Finish in the Top/Bottom Half
Settlement of bets are based on the official finishing positions at the end of the regular season only.

11.3 Relegation Betting
Settlement of bets is based on the final league standings at the end of the regular season. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened. If a team starts the season but fails to complete their regular season fixtures they will be deemed void and their position will not be included in the final standings.

11.4 Season Match Bets/Team Points Totals
Season match bets are settled on which of two teams will place highest in the league at the end of the regular season. If teams finish level on points then the tie breaker used by the league (goal difference or head-to-head records) will decide the difference. If any team does not complete all its fixtures then all match bets and team points total bets involving that team will be made void - win or lose.

11.5. Handicap league betting spans the whole season of a competition. The team judged to be the favourite to win the league starts with a handicap of 0 or Scratch (scr). Every other team in the league is given virtual head starts over them with an equivalent handicap points score (+4, +7, +10, +14 etc.) The "weaker" the team is deemed, the greater handicap they go on to receive. At the end of the season, all the teams' handicap scores are added to their actual points total - NOT just to the individual team selected. The team with the most points is then deemed the winner of the market. Each-way places are then determined by the teams finishing 2nd, 3rd etc. Dead heat rules will apply if more than one team ties for a place.

12. Combination Scorecasts
When there are two players and one player either does not start or comes on to the field after 1st goal is scored bets will be settled under normal scorecast rules. If both players do not start or come on to the fie3d after the first goal is scored, bets will be settled under normal correct score rules.

13. Score And Win (Team to Win and Player to Score at Any Time)
13.1. Player to score/match result doubles
13.2. To win you must successfully forecast both a player to score in a selected match and also the match result after normal time.
13.3. If a player is selected who takes no part in the match then all bets will be void regardless of the match result.
13.4. In the event of a match being abandoned, all bets will be void.

14. World Cup Stats Markets
Total Shots on target, Total Goal Kicks, Total possession, Total Free Kicks, Total Fouls, Total Tackles and Total Off sides. The above markets will be settled using the stats displayed after each match on the official FIFA website. No other stats will be considered for settlement other than those provided by FIFA.

15. Player Specials
These markets are for 90 minutes play only including injury time but NOT extra time or penalty shoot-outs if these are played. Markets may include the following:

To score anytime with left foot (any part of left leg such as shin, knee.. etc counts), right foot (any part of right leg such as shin, knee.. etc counts), header, free kick, shot from outside the area, penalty and first or second half.
Player to be sent off, booked, subbed, score in both halves and provide an assist are other typical selections.
Please note a player can perform one or more of the quoted outcomes and be paid accordingly on what he has achieved.
Player must start for bets to stand.
Outside box refers to 18 yard box or penalty area.
Outside box includes direct free kicks.
Own Goals do not count.
In the case of a scorer scoring with any other body part that is not offered we will settle header as the winner.
For bets to stand in Player to Score in Both Halves market the player must start the match and play in both halves otherwise bets will be made void irrespective of whether the named player scores in the match. If the named player starts and fails to score in the first half the bet is a loser.

16. PFA Player of the Year
PFA Player of the Year - Singles Only. PFA Young Player of the Year - Singles Only

17. Method of Goal – Player Markets

These markets are for 90 minutes play only including injury time.

To Score a Header

This bet type refers to a named player to score a headed goal for his own team. Bet will be voided if player doesn't participate in the match. Own Goals do not count.

To Score from Outside the Box

This bet type refers to a named player to score from outside the 18 yard penalty area for his own team. Bet will be voided if player doesn't participate in the match. Own Goals do not count.

To Score a Penalty

This bet type refers to a named player to score from the penalty spot for his own team. Bet will be voided if player doesn't participate in the match. Own Goals do not count.

To Score a Free Kick

This bet type refers to a named player to score directly from a free kick for his own team. Bet will be voided if player doesn't participate in the match. Goals from direct corners are not considered a free-kick. Own Goals do not count.

18. Non Completion

If a competition is not completed due to unforeseen circumstances, BetVictor will settle all bets as per the decision made by the relevant governing body.

19. Player Performance Markets

All bets are settled on the result after 90 minutes play unless otherwise specified. If the named player fails to start, all bets are void.

All of the below listed markets will be resulted against the data received from Opta are the point of settlement.


For all settlement and results, please use this link for entire breakdown and resulting of all Player Performance related markets. https://optaplayerstats.statsperform.com/

20. Player Performance Definitions

20.1. Assists

The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal. If the final touch (as defined in bold) is deflected by an opposition player, the initiator is only given a goal assist if the receiving player was likely to receive the ball without the deflection having taken place. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.

20.2. Cards

Cards are collected as yellow, 2nd yellow or red card. Where possible we cross-check cards against official (referee) reports to match the official statistics – unless these are clearly incorrect.

20.3. Crosses

Any intentional played ball from a wide position intending to reach a team mate in a specific area in front of the goal.

20.4. Goal/Own Goal

Different governing bodies have different rules, and where possible Opta works with the relevant people to reflect their official decisions on goal scorers. Regarding deflections, normally a goal is awarded if the original attempt is on target. An own goal is usually awarded if the attempt is off target and deflected into the goal by an opponent.

20.5. Offside

Awarded to the player deemed to be in an offside position where a free kick is awarded. If two or more players are in an offside position when the pass is played, the player considered to be most active and trying to play the ball is given offside.

20.6. Passes

Any intentional played ball from one player to another. Passes include open play passes, goal kicks, corners and free kicks played as pass – but exclude crosses, keeper throws and throw-ins.

20.7. Shot

A shot is defined as any goal attempt.

20.8. Shot on target

A shot on target is defined as any goal attempt that: a) Goes into the net regardless of intent or b) Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block). Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball goes in and is awarded as a goal. Shots blocked by another player, who is not the last-man, are not counted as shots on target.

20.9. Tackle

A tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the player in possession. The tackled player must clearly be in possession of the ball before the tackle is made. A tackle won is deemed to be where the tackler or one of his team-mates regains possession as a result of the challenge, or that the ball goes out of play and is “safe”. A tackle lost is where a tackle is made but the ball goes to an opposition player. Both are deemed as successful tackles however, the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle. It is not a tackle, when a player cuts out a pass by any means.

21.Correct Score at Minute X

This market offers the customer the chance to bet on the score in a match at the stated time (the stated time being the minute displayed on the selected market).

In case of abandonment any bets on incomplete time periods will be made void.

In the event of a dispute, the decision of BetVictor’s data provider will be final, as detailed in Section 1.1.1.

In instances where we have a VAR review, the time of goal will be deemed to be the time we were first notified of the goal by BetVictor’s data provider, not the time the goal was awarded by the VAR.

22. Combination Correct Score Multiples

All games in the outcome must be completed, if any game is postponed/abandoned then all bets involving that game will be void

Bet Builder Multi-Match

All bets relate to the 90 min market, unless otherwise stated explicitly in the bet description EG: ‘’to score in the first half’’.

If any part of the bet is made void, then the whole bet becomes void.

If a corner is re-taken, it will only count as one corner.

Any bets involving corners; only corners that are actually taken will count.

We reserve the right to cancel any bets placed at a price that is clearly wrong.

We reserve the right to cancel any bets placed on that selection where the wording of the bet description is wrong.

BetVictor’s decision regarding settlement of all Bet Builder markets shall be final and binding.

For any obvious pricing errors we reserve the right to cancel any bets placed at that wrong price, for which we will offer the bet to be re-placed at the correct price.

For any obvious wording errors we reserve the right to cancel any bets placed on that selection, for which we will offer the bet to be re-placed with the correct wording.

The market “Team to score first across a specified number of events” will be settled via the official match clock at the time of first goal scored. For example, Team A scores after 10 minutes in a 2pm event, then Team B scores after 5 minutes in a 5pm event, Team B is deemed the winner.

For markets related to “Event with most goals” “Event with most corners” “Team with most goals” “Team with most corners” dead heat rules will apply in the result of any ties.

For any eventualities not covered by these rules, BetVictor’s standard betting rules will apply.

23. Player Performance

This market offers the customer the chance to bet on the total points accumulated by a player during a match by completing any of the following

Player Starts = 1pt

Plays a minimum of 60 Minutes = 1pt

Defender Clean Sheet = 4pts

Midfielder Clean Sheet = 1pt

Defender Goal = 6pts

Midfielder Goal = 5pts

Forward Goal = 4pts

Assist = 3pts

Shot on Target = 1pt

Own Goal = -2pts

Concede Penalty = -2pts

Penalty Miss = -2pts

Yellow = -1pt

Red = -3pts

For every 2 Goals a Defender Concedes = -1pt

For example, If Robert Lewandowski (F) scores the only goal with his only shot on target in a 1-0 Barcelona win, he would accumulate 7pts (Player Starts 1pt + Plays a minimum of 60 Minutes 1pt + Forward Goal 4pts + Shot on Target 1pt = 7pts) for the match.

These markets are for 90 minutes only including injury time but NOT extra time or penalty shoot-outs.

In the event of abandonment all bets will be void unless settlement is already determined.

If the named player starts the match all bets stand regardless of how long he stays on the pitch. If the named player fails to start, all bets are void.

All the markets will be resulted using the data received from Opta. For all settlement and results, please use this link for entire breakdown and resulting of all Player Performance related markets.

Player Performance Definitions can be found in Section 19 of our Football Rules page.

Player Stats Boosts will work the same. All players that are in the bet must start the game for the bet to stand. If any player fails to start the entire bet becomes void.

24.Transfer Specials

Loan deals will count unless otherwise stated

In cases where it is unclear whether a deal has been completed before a deadline, we reserve the right to delay the settlement until official onfirmation has been received from governing bodies.

The player must be registered to the club in question before the specified time frame ends. Pre contacts or other similar afreements that signal business to be completed at a date later than specified will not count.

When a player moves to a club, and is then immediately loaned out to another clum we will settle on the club that has signed the player permanently and not the loanee club.

25. Goalscorer & Assist Double

Bets will be resulted using data received from Opta.

Bets on players taking no part in the match will be void.

For the bet to stand, both players listed in the bet must be on the pitch at the same time for any length of time in the 90 minutes.

Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.

26. Alternative Correct Score

Bets will be settled based on the Correct Score at the end of normal time, Any other home win refers to the home team winning the game in normal time and scoring 4 or more goals, Any other away win refers to the away team winning the game in normal time and scoring 4 or more goals and Any other draw refers to the match finishing a draw in normal time and both teams scoring at least 4 goals each.

Maximum Payout Limits
Please see here for Maximum payout limits.

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